Building a Language for an Interactive Experience

 

 

ABSTRACT


Interactive multimedia systems are often designed and implemented primarily through intuition, and thus a common language for creating an interactive experience is needed for the interactive system developer. This paper discusses building a language for an interactive experience
by outlining the steps required, and principles involved in designing an interactive environment. A preliminary language is achieved by offering a working definition for interactivity, outlining the steps in the interactive process, and discussing issues around the most important component of the system – the user.

 

INTRODUCTION


“A technology is interactive to the degree that it reflects the consequences of our actions or decisions back to us. It follows that an interactive technology is a medium through which we communicate with ourselves... a mirror.” [13]


This paper discusses ideas around building a language for an interactive experience. A common language for concepts and approaches to designing interactive environments is needed because “research on multimedia system development shows that contemporary multimedia systems are designed and created primarily by intuition” [14]. To tackle the problem, this paper begins by offering a working definition for interactivity, and then proceeds to outline and
discuss the steps in the interactivity feedback process, from capturing and interpreting information in the environment to designing the user experience.

 

A DEFINITION FOR INTERACTIVITY


The word interactivity has become a problematic term. It is used extensively to describe works of new media and interactive art, encompassing everything from simple hyperlinks to immersive virtual environments where the user navigates a 3-dimensional space...

 

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Copyright © 2007 Adrian Jones