Creating a User Interface for Interactive Environments:
With a focus on Interactive Cinema

 

 

INTRODUCTION

 

The purpose of this essay is to discuss ideas around how to effectively construct a user interface for interactive installations. In my discussion I pay particular attention to user interfaces for interactive cinema, as that is where my principle research lies. I begin by outlining my model for a particular type of interactive cinema, which I call Object- Oriented Interactive Cinema (OOIC). Next, I talk about some concepts for building a language for an interactive environment, including a discussion of HCI design principles, navigational structures, and the definition of a language for interactive cinema installations. Section 3 of my essay deals with the user experience and how an interactive cinema installation should be designed to meet a user’s experiential goals. Section 4 deals with the many obstacles and challenges encountered when trying to get sensory data into a computer through video capture and analysis. Finally, the last section describes three interactive installations that were designed around the principles outlined in this paper, one which was also built upon the OOIC model.


1. Introduction to Object-Oriented Interactive Cinema:

1.1 Object-Oriented Interactive Cinema (OOIC)


In discussing Dziga Vertov's Man with a Movie Camera, Lev Manovich states:

 

"Vertov is able to achieve something that new media designers and artists still have to learn - how to merge database and narrative into a new form." (Manovich, 2001, p.243)

 

Object-Oriented Interactive Cinema (OOIC) is an attempt to create a new form of cinema, or a new branch of digital cinema, that aims at effectively combining database and narrative. The term object-oriented implies a modular system, and OOIC uses the concept of an object comparably to object-oriented design (OOD) paradigms...

 

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Copyright © 2007 Adrian Jones